Author: Concolor1
Editor: FinalAlert2 Yuri's Revenge
Created:18th Feb, 2021

Name: Tanya's Tomb-Raiding Trek
Size: 80 x 80
Players: 1
Theatre: New Urban



To play this mission:Yuri's Revenge mission disc is required.(Unless you have the full game installed on your system.)
Extract the contents of the winzip file into your Red Alert2 Directory.Launch the game,select new campaign for the Soviets.
The game will then launch.

                     
For best playing Experience, turn down the music volume, and try not to save the game. There are audio clues.                     -------------------------------------------------

Tanya's Tomb-Raiding Trek
---------------


Location The Island of Bermeja, Yucatan Mexico

Info:Ever wonder what Tanya gets up to on her days away from the battlefield? Or why the Allies seem to be able to finance campaign after campaign with a seemingly bottomless war-chest?
Well by happy coincidence both these questions have an answer, which your going to find out today.
Here's one of the reasons, on her days off, Tanya likes nothing better than donning her aqua blue top and diving straight in to the action yet again. You see Tanya likes exploring lost tombs, recovering hidden cash which she charitably gives to her allies, (who allow her to keep a cut, naturally and of course give her their support).
Today, your going with her! Guide Tanya through the tricks and traps on her latest adventure, on the mysterious island of Bermeja, --- No seriously go look it up! Try and find it - Good luck!

 Objective 1:Collect 100,000 from Cash Crates.

 Objective 2:Discover the way out and escape the Tomb.

 Objective 3:Keep Tanya Alive.


Game Modes:
----------
Easy: You get a guided tour, Arrows point the way, giving you a rough idea of where you should head for. (Your going to have to do some searching though).
Medium: No Arrow assistance.
Hard: No Help, More Patrols, Harder Traps.

Best Experience, Play Hard, No saving, No Music.


 


Hints and Tips: Really? You want to know how to get through this?

Well the whole idea is based on you having fun by finding the cash crates, surviving the traps and solving the puzzles.

Some of the traps are timed, some are triggered by stepping off the correct route. Some are simply random. Many of the puzzles are straight forward. If there is something stopping you, it can be removed.
Hunt for clues, locate and destroy the 'Targets'. Use your eyes, sometimes the most obvious route isn't the safest.



Known Bugs: The old save the game removes crates bug. Well Ive narrowed down the risk on this. Many of the crates only appear when triggered, so they aren't sitting on the map all of the time. One repeats, just in case, and there are of course more than 20, so you may get halfway through the mission and discover you've collected 20. Thats fine, you just have to get Tanya back to the start position. Secondly as a back-up you can go through the map a second time, more crates will appear, some ways will now be inaccessable, however you can navigate the map back to the finish position no trouble.

Ok the big bad bug here is 'saving' and 'loading', the game. As with the crates, it messes with certain 'on-map', features. This particular bug-bear, is the lighting effect required to pass beyond a certain trap. This does not stop the game from working, but you do need to hit the correct celltags, and the lights were a guide for this. It will be a hit and miss affair without, but it is possible. I'll insert a clue to give guidence for such an eventuality, (There's now an audio clue added, just in case the lights don't trigger due to a game save).


Ok so there u have it,
A RA2md.CFS file has been added. This will overwrite any other RA2mdCSF.file which you may of installed in your 
RA2 Folder from previous downloaded missions.The file contains text which been altered in order to fit 
with the maps theme!

Explanation: The all01umd.map file when placed in your RA2 folder preceeds the standard Yuri's Revenge Soviet game disc missions.
This means that the first mission played when the game is launched will be this mission. To restore your games
original first mission simply remove the sov01umd.map file from your RA2 folder.
The RA2md.csf file contains the text for this mission, it also preceeds your game disc csf file. As above once you have
finished playing this mission remove the RA2mdcsf.file. This also causes your game to revert to reading from the mission 
disc as opposed to reading data from the RA2 folder.



Various slight modifications have been added, all to keep in with this missions theme. The modifications will not alter your 
original RA2 game. 


Firstly a big thankyou to McPwny (as above), who has now taught me all about using Ai attacks. This has been a huge eye-opener and will add to your enjoyment of these maps.
Im using his Moddified Harrier Jump Jet, which is superior to my own version. He helped out with many of my problems, the annoying free-for-all when an Engineer captured and sold a building.
He's also playtested the map and offered a number of solutions, regarding animations, Ai problems,lighting & illumination. 
He's offered many suggestions, improvements and solutions to a great many questions. Thanks McPwny, your the key contributer to this and anything more that I decide to make. So the improved targeting by dreadnaughts, Kirovs and Ai scripting is down to McPwny, along with Bridge repair solutions, Flashing units,ai safe-distancing, play testing and a really useful debug tool.
Ive learned alot in these past few weeks, things Id never considered in previous projects, it makes for one complex but rewarding game.

Finally a big thankyou to the following people who have given so much
help in this field with their ideas and solutions......many have now moved on, but they're not forgotten.

Lion,(for originally hosting and supporting my work, a big thankyou for creating my own little section on his much loved and popular
site "RADEN" ----- Greatly missed website, think its archived somewhere.
DeeZire,(for those unsupported script actions in this mission and help with the finer modifications.ArgCmdr,(who also writes mission
maps,and took the time to explain how DeeZires script-actions,should be written.
Wildefire for all the help shes given me in the past.
The Map Guild,(thanks to everyone in the forums for suggestions and help, this site has now closed unfortunatly).
Cannis,Responsible for so much, in this mission note the ground shaking effects, well its his genius which gave birth to that idea, its also his "true", random triggers which enable the lightning strikes,on various maps I made making them truely unpredictable. I also want to mention the great webpage he made for my missions
over at http://www.cannis.net/.
Dark Desolator,(for invaluable help in the forums and for explaining to my why neon green shows up as black text---doh!), I still value that
information even now..lol.
Roadxkill,(probably long gone by now).
RVMECH for his work in the RA2 community inspiring me with his own missions also for his latest work in creating downloadable script actions
which I used to incorporate my name and credits into the mapfile itself, thanks for that its a great bonus.
,for his support in getting my work posted to.
Cr@zyIvan & Miridor, can't leave them out.
ArgComdr, for driving me on when I sometimes lose interest.
Captdoom6,(for supplying the answers to the questions that I never asked).
Appokares,Silverfox,Subzero46,Wardead,Almyghty,Hinheir,CBWhiz,Benianka,Aircraftkiller2001,
and anyone else that I may of overlooked,thanks guys,a big thankyou also to the play
testers whos time was spent going over the mission,thanks for your time and patience guys.
Dark Sorpion, playtested this for me and informed me of a number of details which led to an improvement of the game, he also found the bugs..lol.
Many of the above have now gone, it being almost 20yrs, but some names you may well recognise, either way their contributions live on in every mission, thanks guys.

  
Finally thanks to Matze,for the FA2 utility,and the RA2 CSF Editor.
Also thanks to Olaf Van der Spek for the XCC utilities which I used to extract the md.csf file.
available at http://xccu.sourceforge.net/.
Thanks again to DeeZire http://www.deezire.net/deezire8.htm
ArgComdr's mission site http://yrarg.cncguild.net/
ra2ms2001's site www.mapmatrix.gamespage.com                           
Cannis's site (has some really useful Tutorials) http://volrathscastle.com/mapguild/cannis.shtml


https://web.archive.org/web/20130329124341/http://www.cncgames.com/maps_ra2missions.shtml

other missions available.....1> Signed & Sealed.       (Allied RA2)
                             2> Temporal Exposure.     (Allied RA2)
                             3> Soviet Stranglehold.   (Allied RA2)
                             4> Prisoner of Conscience.(Yuri   YR)
                             5> The Wolves of Winter.  (Soviet RA2)
                             6> Fierce Intent.         (Allied RA2)
                             7> Shock Tactics.         (Soviet RA2)
                             8> Dominance in Mind.     (Yuri   YR)
                             9> Weathering the Storm.  (Soviet RA2)
                            10> In Cold Storage.       (Allied RA2)
                            11> Identity Crisis.       (Yuri   YR)
                            12> Terminal Lunacy.       (Soviet YR)
                            13> Under Pressure.        (Allied RA2)
                            14> Robot Revolution.      (Allied YR)
                            15> Nuclear Winter.        (Soviet YR)
                            16> Last Post.             (Soviet RA2)
                            17> Day of the Desolators. (Allied RA2)
                            18> Engineered to Kill.    (Allied YR)
                            19> Jungle Fortress.       (Allied YR)
                            20> Company of Wolves.     (Soviet RA2)
                            21> End of an Era, pt1 & pt2 (Yuri YR)
                            22> Moon Madness (TX Expansion)
                            23> Siege (TX Expansion)   (Allied YR)
                            24> Wipe Out!              (Allied RA2)
                            25> Foothold               (Soviet RA2)
                            26> Viral Agent            (Yuri   YR)
                            27> Finnishing Moves       (Allied RA2)
                            28> Driven up the Wall     (Soviet YR)
                            29> ????????????????????




Concolor1------puma129@hotmail.com

Downloads available at www.cncgames.com/
                       http://www.cannis.net/concolor1/ 
                       www.volrathscastle.com/
                       http://yrarg.cncguild.net/
                      
                       




                       


                      ======================
                      ======================
*Included files:
[Driven up the Wall sov01t.map] (the map)
[Driven up the Wall.jpeg] (preview image)
[Readme file].txt (this file)
[RA2umd.csf],(text game file)

                          ===Legal===
This Red Alert 2 mission '[Driven up the Wall]' is  2020 by [Concolor1].
You MAY NOT include this map as part of any sort of commercial or promotional product without my permission.
You MAY Not distribute this map on websites or in mappacks without my permission.
If offered from a WWW or FTP site or similar, this .txt file (unaltered) must be included.
Please do not use this map as a base for other maps.
Please seek permission before uploading onto a site.
                      =====================
                      =====================
                        copyright  2020



